Changes to Dungeon Crawl Chili

...as compared to DCSS.

As of Oct 10

MASSIVE SPOILERS BELOW!

Implemented already:

Important changes

  • Scrolls and potions are already identified.
  • The drop rate for Artefacts has been doubled.
  • Malevelant forces have been removed.
  • Uniques (DCSS existing or not) have a brown text added to the unqiue's description starting with: "DC Chili change: ..." that describes the drop-on-kill happening 50% of the time.
  • (If you would like to see a specific drop for a specific unqique, please contact RoGGa in DC discord.)
  • Most uniques have a 5% chance of getting an artefact weapon, armour, jewellery or shield/orb.
  • In Webtiles, the items bar has been totally rework and is vertical by default.

Branch Related

  • The number of floors for each branch (including Dungeon) was reduced by 1 floor, except for Orcish Mines, the Elven Halls and Crypt.
  • To compensate for the loss of XP from 1 less floor in most branches and Dungeon, Uniques have a much higher spawn rate throughout the game and XP on kills has been increase by 10%.

Dungeon Floor Related

  • D:1 is mostly a forested semi-open floor layout, and has a guaranteed faded altar and a basic shop to spend the 270 gold you start with.
  • D:2 is mostly a forested semi-open floor layout with dead trees and has Jessica almost guaranteed and at least 2 altars.
  • D:3 is mostly a forested semi-open floor layout with corrupted trees and has 8 different possible floor layouts with a castle, and Medusa is guaranteed.
  • D:4 is BCadren's sewer with Oskar almost guaranteed. The DCSS Sewer branch has been removed.
  • D:5 is a catacomb with Menkaure almost guaranteed. The DCSS Ossuary has been removed.
  • D:6 has a hot & cold theme with 4 different central vaults.
  • D:7 has a central abandoned nature reserve with 3 different central vaults.
  • Out of Depths monsters for the Dungeon has been reduced from 7% to 3%.

New Uniques: with a 50% chance of dropping an item when killed!

  • Medusa, a naga with the Petrify spell, will always show up on D:3 close to the granite statues. On her own, she isn't dangerous but when she dies the statues change into adders and one water moccasin emerges from a fountain. She can drop a Medusa talisman.
  • Oskar the Grump is a new D:4 unique that throws garbage bags at you. He can drop a potion of cancellation.
  • Rusk is a Death Yak who can trample and with a posse of Yaks that it can drive into a frenzy. It shows up in the Lair, and it can drop a potion of might.
  • Monkey King is ...well... the King of the howler monkeys, and he can mark you. He can drop a scroll of summoning.
  • Katinboo is a Felid with curare claws that can summon an ogre and a stubborn mule. She is a resident of the Lair and can drop 3 curare darts.
  • Verity the Stone Dragon has the Stone Arrow spell and shows up in the Lair. It can drop a granite talisman.
  • Peregrine the Pilferer is an invisible kobold scavenger who prowls the Orcish Mines collecting any items.
  • Baba Yaga can show up in the Swamp and lives in a hut on chicken legs.
  • Octavia the Heretic is an Octopode of Gozag that can show up in Depths, and can dopr gold when killed.
  • Regal, an octopode with a cape, can show up in Depths, Crypt or Zot. It can drop an unrand trident or a ring.
  • Scave the Devourer of Slime can appear in Slime:1. He hunts down slimes to eat them in order to restore his health. He has taken you as a competitor and will likely attack you if you become the closest target.

Imported from BCadren Crawl

  • The species Silent Specter was added.
  • Ported over the Maces and Flails "Leiomanos" weapon found predominately in Shoals.
  • Wooden weapons can no longer get the Flaming ego/brand.
  • Potions of beneficial mutation have been added.
  • Potions of gain strength, dexterity, and intelligence have been added.
  • Scrolls of bless item have been added, while Scroll of Brand Weapon have been removed.
  • Readded staves of summoning that heal your allies.

Minor Changes not documented in-game.

  • The down staircases to the last floor of a branch use the different staircase for V:3 to V:4.
  • The XP value is shown in the monster's description.
  • Changes the silence aura mutation to a 3 tier silence halo mutation that the player is not silenced.
  • A mutation set rework for: Black Mark
    Tier 1: Devilish stinger aux attack;
    Tier 2: Procs 50% up from 20%;
    Tier 3: Replaces silent aura with an engulf attack and silent casting,
  • Removed random blink when monsters go invisible.
  • Potions of Moonshine have been removed, and so have scrolls of Identification.
  • Gem counter has been set to the same as DCSS even though most of those branches have 1 less floor.
  • The Tiles main menu has been reworked, and links to websites have been added.
  • For the Tiles version, the window is maximised by default, and on Windows and Linux, the F11 key can be used to enter a borderless full screen view.
  • The heavy brand has been replaced by vorpal.
  • Character creation only shows recommended backgrounds after the species was chosen. It is still possible to make any combo when selecting the backgrond first.

Suggestions to be considered:

  • Visit us in Discord to discuss ideas and provide feedback!



This site is partially funded by the game GloamVault.

Ad to GloamVault on Steam

Please visit their entry on Steam by clicking the image abouve to get them to increase their funding for this website.

Website Sponsor

GloatVault image

a game with DCSS sprites