Changes to Dungeon Crawl Chili

As of August 9 @ 12:00am Eastern time

MASSIVE SPOILERS BELOW!

Implemented already:

Branch and Floor Related

  • D:1 is mostly a forested semi-open floor layout and has Jessica almost guaranteed.
  • D:2 has 8 different floor layouts with a castle, and Medusa is guaranteed.
  • D:3 is BCadren's sewer with Oskar almost guaranteed. The DCSS Sewer branch has been removed.
  • D:4 is a catacomb with Menkaure almost guaranteed. The DCSS Ossuary has been removed.
  • D:6 has a hot & cold theme with 4 central vaults.
  • Lair:1 has a central zoo/nature preserve with 3 different central vaults.
  • The number of floors for each branch (including Dungeon) was reduced by 1 floor, except for Orcish Mines, the Elven Halls and Crypt.
  • To compensate for the loss of XP from 1 less floor in most branches and Dungeon, Uniques have a much higher spawn rate throughout the game.

New or modified Uniques:

  • Jessica now drops a book 50% of time with the Blink spell being included 50% of the time.
  • Medusa, a naga with the Petrify spell, will always show up on D:2 close to the granite statues. Medusa on her own isn't dangerous but when she dies the statues change into adders and one water moccasin emerges from the fountain.
  • Oskar the Grump is a new D:3 unique that throws garbage bags at you.
  • Rusk is a Death Yak who can trample and with a posse of Yaks that it can drive into a frenzy. It shows up in the Lair.
  • Monkey King is ...well... the King of the howler monkeys, and he can mark you.
  • Katinboo is a Felid with curare claws that can summon an ogre and a stubborn mule.
  • Verity the Stone Dragon has the Stone Arrow spell and shows up in the Lair.
  • Octavia the Heretic is an Octopode of Gozag that can show up in Depths.
  • Regal, an octopode with a cape, can show up in Depths, Crypt or Zot.

Imported from BCadren Crawl

  • The species Silent Specter was added.
  • Ported over the Maces and Flails "Leiomanos" weapon found predominately in Shoals.
  • Wooden weapons can no longer get the Flaming ego/brand.
  • Potions of beneficial mutation have been added.
  • Potions of gain strength, dexterity, and intelligence have been added.
  • Scrolls of bless item have been added

Miscellanious

  • Lowered QB's and athame's mindelay to 14 skill, raised rapier's base dam to 10, and gave athame the dagger-stabbing modifier.
  • The +6 Iskenderun Plasma Blade is a dagger type weapon that deals unresistable damage!
  • The XP value is shown in the monster's description.
  • Changes the silence aura mutation to a 3 tier silence halo mutation that the player is not silenced.
  • A mutation set rework for: Black Mark
    Tier 1: Hex enhancer @ 20% (unchanged);
    Tier 2: Procs 50% up from 20%;
    Tier 3: Replaces silent aura with an engulf attack and silent casting,
  • Removed Malevolent Forces.
  • Allow Formicids and Tengus to wear hats.
  • Allow Felids to wear hat and boots.
  • Allow Octopodes to wear scarves and a hat.
  • Removed random blink when monsters go invisible.
  • Added a level 7 spell: Corrosive Blob.
  • Readded staves of summoning that heal your allies

Already planned prior to CC Forks Tournament:

  • Some more imports from BCadren Crawl.

Suggestions to be considered:

  • kuniqs — Friday, July 24, 2026 at 5:37 AM
    Idea for a new mutation:
    "You have large clown feet"
    "You have clown-like feet"
    "You have clown shoes instead of feet"
    -(--) stealth, 3(4 5) base damage, kick trigger chance aux attack with 5% (10 15) chance to unresistably confuse the target for 1 (2 3) turns. 3rd level prohibits footwear, works only without boots like the kick
    rogga - add the throw pie from killer klowns?



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