Changes to Dungeon Crawl Chili
...as compared to DCSS.
As of Oct 10
MASSIVE SPOILERS BELOW!
Implemented already:
Important changes
- Scrolls and potions are already identified.
- The drop rate for Artefacts has been doubled.
- Malevelant forces have been removed.
- Uniques (DCSS existing or not) have a brown text added to the unqiue's description starting with:
"DC Chili change: ..." that describes the drop-on-kill happening 50% of the time.
(If you would like to see a specific drop for a specific unqique, please contact RoGGa in DC discord.)
- Most uniques have a 5% chance of getting an artefact weapon, armour, jewellery or shield/orb.
- In Webtiles, the items bar has been totally rework and is vertical by default.
Branch Related
- The number of floors for each branch (including Dungeon) was reduced by 1 floor, except for Orcish Mines, the Elven Halls and Crypt.
- To compensate for the loss of XP from 1 less floor in most branches and Dungeon, Uniques have a much higher spawn rate throughout the game and
XP on kills has been increase by 10%.
Dungeon Floor Related
- D:1 is mostly a forested semi-open floor layout, and has a guaranteed faded altar and a basic shop to spend the 270 gold you start with.
- D:2 is mostly a forested semi-open floor layout with dead trees and has Jessica almost guaranteed and at least 2 altars.
- D:3 is mostly a forested semi-open floor layout with corrupted trees and has 8 different possible floor layouts with a castle, and Medusa is guaranteed.
- D:4 is BCadren's sewer with Oskar almost guaranteed. The DCSS Sewer branch has been removed.
- D:5 is a catacomb with Menkaure almost guaranteed. The DCSS Ossuary has been removed.
- D:6 has a hot & cold theme with 4 different central vaults.
- D:7 has a central abandoned nature reserve with 3 different central vaults.
- Out of Depths monsters for the Dungeon has been reduced from 7% to 3%.
New Uniques: with a 50% chance of dropping an item when killed!
Medusa, a naga with the Petrify spell, will always show up on D:3 close to the granite statues.
On her own, she isn't dangerous but when she dies the statues change into adders and one water moccasin emerges from a fountain. She can drop a Medusa talisman.
Oskar the Grump is a new D:4 unique that throws garbage bags at you. He can drop a potion of cancellation.
Rusk is a Death Yak who can trample and with a posse of Yaks that it can drive into a frenzy. It shows up in the Lair, and it can drop a potion of might.
Monkey King is ...well... the King of the howler monkeys, and he can mark you. He can drop a scroll of summoning.
Katinboo is a Felid with curare claws that can summon an ogre and a stubborn mule. She is a resident of the Lair and can drop 3 curare darts.
Verity the Stone Dragon has the Stone Arrow spell and shows up in the Lair. It can drop a granite talisman.
Peregrine the Pilferer is an invisible kobold scavenger who prowls the Orcish Mines collecting any items.
Baba Yaga can show up in the Swamp and lives in a hut on chicken legs.
Octavia the Heretic is an Octopode of Gozag that can show up in Depths, and can dopr gold when killed.
Regal, an octopode with a cape, can show up in Depths, Crypt or Zot. It can drop an unrand trident or a ring.
Scave the Devourer of Slime can appear in Slime:1. He hunts down slimes to eat them in order to restore his health.
He has taken you as a competitor and will likely attack you if you become the closest target.
Imported from BCadren Crawl
- The species Silent Specter was added.
- Ported over the Maces and Flails "Leiomanos" weapon found predominately in Shoals.
- Wooden weapons can no longer get the Flaming ego/brand.
- Potions of beneficial mutation have been added.
- Potions of gain strength, dexterity, and intelligence have been added.
- Scrolls of bless item have been added, while Scroll of Brand Weapon have been removed.
- Readded staves of summoning that heal your allies.
Minor Changes not documented in-game.
- The down staircases to the last floor of a branch use the different staircase for V:3 to V:4.
- The XP value is shown in the monster's description.
- Changes the silence aura mutation to a 3 tier silence halo mutation that the player is not silenced.
- A mutation set rework for: Black Mark
Tier 1: Devilish stinger aux attack;
Tier 2: Procs 50% up from 20%;
Tier 3: Replaces silent aura with an engulf attack and silent casting,
- Removed random blink when monsters go invisible.
- Potions of Moonshine have been removed, and so have scrolls of Identification.
- Gem counter has been set to the same as DCSS even though most of those branches have 1 less floor.
- The Tiles main menu has been reworked, and links to websites have been added.
- For the Tiles version, the window is maximised by default, and on Windows and Linux, the F11 key can be used to enter a borderless full screen view.
- The heavy brand has been replaced by vorpal.
- Character creation only shows recommended backgrounds after the species was chosen.
It is still possible to make any combo when selecting the backgrond first.
Suggestions to be considered:
- Visit us in Discord to discuss ideas and provide feedback!